In the video bellow I was both a content creators and the level lead in charge of man hours, asset lists, performance, aesthetics, and coordination with Design and Egnineering.

    Three clarifying points should be made - 1. I was not involved in the production of the casino looking level (interior shots with marble floors and yellowed light) 2. I was the level lead for the night time map that looks like a Monastery, but only for the first half of production. A designer and I came up with the idea, designed and planned it out (color palettes, architectural layouts, player movement, cover, etc) , and started production. However, half way through production this level was chosen to become our studio's E3 2010 showpiece and so my boss took on the responsibility of level lead. I helped to finish the map, but only as a content creator. 3. I was the level lead start to finish for the out door daytime map.