Resume:

    My resume in Microsoft Word format

    My resume in HTML format

   References:

  • Randy Post | Art Lead | Gaspowered Games postrk@aol.com
    • Marcus has and intensely high knowledge base that he applies to every project that he works on. He is continually adding to it to become a highly valued asset. He has a high work ethic and a sense of perfection that he brings with him to the office every day and it definitely shows in his work. I have worked with him for years and have no issues for a continued working relationship! He would be a valued member of any team.
  • David Choi | Senior Artist| Mad Doc Software dchoi@maddocsoftware.com
    • I cannot put it any plainer than to say, "hire Marcus, pay him what he wants, and get him on your team". You won't be disappointed. I've known Marcus for many years and during that time he has consistently stood out. He is a person with insight beyond his years, brimming with technical talent he has only begun to tap, and has personal passion for the games industry he has only started to spark. In a short amount of time, he has shown real world potential and by his own account, created his own identity as a technical games artist which he then shared with the local games community. Get him on your team.
  • Adam Crockett | Animation Director| Hidden Path adamcrockett@adamcrockett
    • I first worked with Marcus Ghaly at Microsoft, where we shared an office together on the "Mythica" project. Marcus showed an amazing aptitude for adapting to the workflow and pipeline of the project early on. He then went on to investigate solutions to technical issues we were having, and present them in an organized fashion to his teammates. Marcus seems to have a knack for grabbing hold of new esoteric computer graphics technologies, such as real-time shaders, figuring them out, finding new ways of using them, and sharing that information with his coworkers in an easy to swallow capsule. Marcus is also a very competent modeler and texture artist, and as such can slip into a standard production artist role, as well as a more technical artist position. Many things can be gleaned from a portfolio and resume, so I will let Marcus's speak for itself. What they don't show is whether one's personality will work well with your team. Marcus's sense of humor is killer, which made him one of the best coworkers I had the pleasure of sharing an office with. His attitude is unshakable, even in the face of frustrating office politics. Marcus's work ethic and motivation are top notch. His high geek quotient and love of games, art, and technology, combined with a natural conversational style with friends and strangers alike (one might even call it "shmoozing") all make him someone to bring along to meetings and conventions. I would unhesitantly recommend Marcus as a great addition to any art team.

marcusghaly@hotmail.com